Selden

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Story so Far
story-so-far

Four warriors depart to opposite ends of Selden. Each with a different quest, all with the aim to destroy the forces of darkness amassing in the West.

Thom seeks passage across the Vale, the shimmering purple curtain which hides the Nunari dominion from sight. Having travled across it once before, he now knows the danger which lay beyond and seeks seafare travel instead.

Lucan, having been named the new prophet of Viritus goes to the Alvine dominion where the armies of men seek the aid of the orcs in fighting the evil scorge. Lucan hopes to convince the leader of the Knights of Viritus, Robert Blackbryre, to step down from his leadership, renounce his false prophetizing, and give command of the forces to Lucan.

Drizzt travels to the South-East of Selden, in the last vestiges of the Nunari dominion yet unsoilded by the veil. There a bandit army, 10,000 strong gathers, building war machines, and gathering supplies for the battles to come. Drizzt hopes to inflitrate the army, cause mistief from within, find out all he can, and perhaps take down some leaders while he is there.

Meanwhile, within the ranks of the Bandits, a sorceror is quickly climbing. His name is Keegan, a remnant from the recently sacked College of Viritus; he renounced his holy ways after seeing his people slaughtered under the banner of the White Cloaks, and now seeks revenge. He has been appointed to the rank of Master Sorceror and now leads a contingent of mages, 50 strong.

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The Quickening

Our heroes now find themselves in quite the predicament.

Thom having faced the furies of the Veil sets out towards Widow’s Bay where a large galley ship acts as a floating hotel. Upon arriving he attempts to convince the ships owner and captain to ferry him across the Veil and onto the shore of the realm beyond the Veil. Though successful he is quickly side tracked by a new quest. Overcome with the sudden urge to head North, he meets up with Drizzt just outside of Widow’s Bay.

The two are given a choice, head to the Great Mountain to defend it from the encroaching bandit army, or head across the Veil to defeat Rowan before whatever evil scheme he has concocted can succeed.

Meanwhile in Tel’nar Lucan succeeds in convincing the armies of the Knights of Viritus to follow him by creating miracles, healing the sick and wounded, and bringing the dead back to life. Amazed, all of the men quickly sign onto his cause. Lord Robert, his pride severely wounded, takes back his host of men, a thousand strong. Lucan, now the leader of a ten thousand men is lured away by a Sorcerer in red. The Sorcerer tells Lucan that they must activate the teleporters located in a secret passage below Tel’nar to move the armies back to Mindelor as quickly as possible. The Sorcerer tricks Lucan, using the teleporter as a conduit for his own energy and sending the would-be Prophet away. Lucan wakes in dungeon cell, where he is quickly lead away, to be killed.

Keegan, a powerful and evil pyromancer is tasked by The Madame, the mysterious leader of the Bandit Army with infiltrating the Great Mountain and sabotaging it from within. He takes the Madame’s fastest horse and arrives within two days time. He then joins the guard of Phanero’s Rest and embarks up the Mountain on a mission given by Lord Bracken, leader of the Phanero’s Rest guard. A web of politics, crime, and death is spinning inside the hot caverns of the Great Mountain and Keegan’s allegiance is shaky at best.

Thom and Drizzt decide to embark toward the Great Mountain, traveling with great speed the two arrive in 3 days. The armies of the Bandit’s still days away, they meet with Lord Bracken who recognizes them as the Vibril Snake Slayers and allows them passage into Phanero’s Rest. There the two meet with Lord Robert, who is back from his conquest in the North. Though defeated Robert appears more confident than ever, but still as concerned for the safety of the Great Mountain. He tasks the two, Thom and Drizzt, with traveling across the Deathswath Desert, to the city known as Picelero, where supposedly one can find the means to activate the teleporters once again.

The two embark on their journey, barely surviving the heats of the first section of the vast desert they arrive at the Castle of the Gods. Encountering a large beast that travels with a flock of vultures encircling it, they are forced into a cave system where a Kobold leads them into a mysterious and ancient city.

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